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Wenn Du Brettspiele, Sammelkarten oder Tabletop-Armeen oder so manches zu dem Rollenspiel hast, das du schon so lange nicht mehr spielst - worauf warten? Wir zahlen faire Preise für deine Schätze.
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Dungeons & Dragons
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D&D entführt Sie in detailreiche phantastische Welten voller überlebensgroßer Helden, tödlicher Monster und unterschiedlichster Kulturen. Das Hobby D&D begleitet seine Fans über lange Zeiträume und fesselt Freunde des Rollenspiels stundenlang; man trifft sich wochen-, monate- oder gar jahrelang regelmäßig mit Freunden, um phantastische Abenteuer zu ersinnen und durchzuspielen.
Die Spieler erschaffen heldenhafte, phantastische Charaktere – gewaltige Krieger, verstohlene Schurken oder mächtige Magier –, die sie durch eine Reihe aneinander anschließender Abenteuer führen, in denen sie gemeinsam Monster besiegen und andere Herausforderungen meistern, mächtiger werden, Ruhm ansammeln und Heldentaten vollbringen. Das Spiel bietet endlose Möglichkeiten und stellt die Spieler im Verlaufe eines Abenteuers vor zahllose Entscheidungen … es ist variabler als selbst das leistungsfähigste Computerspiel, da die Phantasie der Mitspieler die einzige Grenze darstellt.
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D&D Deluxe Charakterbögen dt. 3.5 Ed.
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In dieser Sammelmappe finden Sie einen Komplettsatz Dungeons & Dragons - Charakterbögen. Die einzelnen, im Folioformat neu gestalteten Bögen bieten viel Platz, um alles zu notieren, was Ihre Charaktere einzigartig macht, einschließlich Raum zum Eintragen neuer Klassenfertigkeiten und -fähigkeiten für Charaktere mit einer Klassenkombination. 11 vierseitige Charakterbögen, einer pro Charakterklasse aus dem Spieler-Handbuch 3.5 Ein vierseitiger generischer D&D-Charakterbogen, Übersichtliche Zauberlisten für alle zauberfähigen Klassen aus dem Spieler Handbuch 3.5 und die zauberfähigen Prestigeklassen aus dem Spielleiter Handbuch 3.5. Als Bonus ein vierseitiger Eberron-Charakterbogen [mehr dazu
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Divine Power
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This must-have book is the latest in a line of player-friendly game supplements offering hundreds of new options for D&D characters, specifically focusing on heroes who draw power from divine forces. It provides new archetypical builds for the cleric, paladin, invoker, and avenger classes, including new character powers, feats, paragon paths, and epic destinies. It also includes rules for divine domains. [mehr dazu
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Arcane Power
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Arcane Power is the latest in a line of player-friendly supplements offering hundreds of new options for D&D characters. This tome focuses on the arcane heroes: characters who wield strange and mysterious spells and rely on their mastery of magic for survival.
This book provides new archetypical builds for the wizard, warlock, sorcerer, bard, and swordmage classes, including new character powers, feats, paragon paths, and epic destinies.
Das Pendant zum Martial Power-Handbuch für magisch begabte Charaktere. Eines der Grundregelwerke des Systems und Pflicht für jeden D&D Spieler. [mehr dazu
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Adventurer´s Vault 2
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This supplement for the D&D game presents hundreds of magic items, including legendary weapons and artifacts. Whether you're a player looking for a new piece of equipment or a Dungeon Master building a dungeon hoard, this book has exactly what you need. [mehr dazu
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Eberron Campaign Guide
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This D&D game supplement contains everything you need to run adventures in the exciting world of Eberron, as well as tons of material for your homebrew D&D campaign. This book presents a historical and geographical overview of the setting; information on key locations, personalities, and organizations; an introductory adventure; and a bestiary of monsters and villains to challenge heroes of all levels. [mehr dazu
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Player`s Handbook 2
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Player's Handbook 2 expands the range of options available to D&D players with new classes, races, powers and other material.
This book builds on the array of classes and races presented in the first Player's Handbook, adding both old favorites and new, never-before-seen options to the game.
The book adds a new power source for 4th Edition D&D: classes using the new primal power source include the barbarian and the druid.
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Eberron Player´s Guide
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This core D&D game supplement—a player's companion to the Eberron Campaign Guide—presents new character options for any 4th Edition D&D campaign. The Eberron Player's Guide features a new class, new race options, paragon paths and epic destinies, character backgrounds, feats, powers, rituals, magic items, and new rules for dragonmarks. All of these character options fit perfectly into the Eberron campaign setting, as well as other published and "homebrew" D&D campaigns. [mehr dazu
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Monster Manual 2
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This core rulebook presents hundreds of monsters for your D&D campaign. Classic monsters such as centaurs and frost giants make their first 4th Edition appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic level. [mehr dazu
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Arcane Towers
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This product adds a new dimension to D&D games and gives Dungeon Masters an easy and inexpensive way to include great-looking terrain in their games. This set provides ready-to-use, configurable tiles with which to build exciting dungeons, temples, and monster lairs. This accessory for the D&D game contains six double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock.
This set of tiles allows Dungeon Masters to build rooms with round walls, as well as sprawling dungeon complexes.
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Dungeons & Dragons
| Zubehör
| Neu in 2009
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Revenge of the Giants
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Fee-Fie-Foe-FUN! Evil giants seek to avenge past defeats by ravaging the civilized lands, and the only thing standing in their way is a renowned band of heroes. This D&D super-adventure, designed for paragon-level characters, can be played as a stand-alone adventure or serve as the foundation of an entire D&D campaign. [mehr dazu
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Dungeons & Dragons
| Abenteuer
| Neu in 2009
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Seekers of the Ashen Crown
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This stand-alone D&D adventure is designed to tale characters from 2nd to 5th level. Although nominally set in the Eberron campaign setting, Dungeon Masters can easily incorporate it into their "homebrew" D&D campaigns. In the adventure, a secret agency known as the Dark Lanterns hires the player characters to recover fragments of the Ashen Crown, an artifact left behind by a goblin empire and sought by various agents of evil. [mehr dazu
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Dungeons & Dragons
| Abenteuer
| Neu in 2009
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Kingdom of the Ghouls
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This D&D adventure is designed to take characters from 24th to 27th level. In this adventure, demonic forces plot to usurp the Raven Queen's power over death, and all paths lead to an ancient kingdom hidden in the subterranean depths of the Shadowfell.
This adventure can be played as a stand-alone adventure or as the second part of a three-part series than spans 10 levels of gameplay.
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Dungeons & Dragons
| Abenteuer
| Neu in 2009
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Assault on Nightwyrm Fortress
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In this adventure, the PCs discover that not all souls rest easy, particularly those spirited away to Nightwyrm Fortress. To learn the truth, players must pierce death's veil itself and enter the Shadowfell, where sinister echoes of life wing through eternal gloom.
This adventure can be run as a stand-alone adventure or as Part Three of a three-part series of adventures (starting with P1 King of the Trollhaunt Warrens(TM) and P2 Demon Queen's Enclave(TM)) that spans 10 levels of gameplay. [mehr dazu
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Death´s Reach
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Death's Reach is a D&D adventure designed to take characters from 21st to 24th level. In this adventure, players learn the very foundation of reality is threatened by those seeking to usurp the powers of the god of death. To prevent this cosmic coup, players must trace the disruptions into the Shadowfell's timeless core, where all things find their end.
This adventure can be run as a stand-alone adventure or as Part One of a three-part series of adventures (beginning with this one) that spans the epic tier of gameplay.
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Dungeons & Dragons
| Abenteuer
| Neu in 2009
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Dungeon Delve
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Dungeon Delve provides the DM with an array of small, easy-to-run dungeons each specifically designed for a night of gaming.
This book is designed for groups looking for an exciting night of monster-slaying without the prep time. It contains dozens of self-contained, easy-to-run mini-dungeons, or "delves", each one crafted for a few hours of game-play.
The book includes delves for 1st- to 30th-level characters, and features dozens of iconic monsters for the heroes to battle. Dungeon Masters can run these delves as one-shot adventures or weave them into the campaign.
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Dungeons & Dragons
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Dragon Magazine Annual 2009
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Draconomicon Vol.2: Metallic Dragons
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10 Seite(n). Seite: 1 2 3 4 5 6 7 8 9 10 ... 10 >>
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